When you stop shooting, the gems get pulled toward you. Destroying enemy towers will dislodge red gems. Usually one burst pours a dozen or so skulls with a secondary horned skull that does laps. You will run around in an infinite circle bull fighting enemies until you die. While most first person shooters waste time on levels and enemy variety, Devil Daggers keeps it simple. You have what you have going in as you will have when you die. Because you can just get right back into the thick of it, there’s no sort of lost progress. If you don’t want to put up with that, then this clearly isn’t the game for you. Its a needlessly difficult game, a bit unfair, there is no warning you’re about to die from a wall of skulls other than you know enemies will always be on top of you. What’s that… an easy mode where enemies have less health? No… welcome to the pit, you were sent here to die. Enemies take a bit of damage before they dissipate and they’ll turn a bright orange when low on health. The problem with that is I was never able to consistently fire that shotgun burst after 40 minutes, so I just never used it. Press the mouse button and they will shotgun out in a fat burst of projectiles. Shooting is easy, hold down the mouse button and a steady stream of dagger bullets will flow from your hand. You’re sent to the leaderboard, but you can get back to the game with a click of the retry. Most attempts last less than a minute, because once you get hit that’s it. You need to stay moving and look around at all times or you’ll turn around into a wall of bouncing bone. These skulls are relentless in their pursuit of you. Devil Daggers is an easy to play with 4 arrow keys and mouse aim to shoot, hard to put down, simple first person shooter that puts you in a horrific micro world on a single platform face to face with thousands of skulls.
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